Emma Buckland

The mobile attention playbook · in progress

Mobile-first means designing for the moment, not the device.

Most journeys assume someone is focused, uninterrupted and remembers exactly where they were. On a phone, almost nobody is. This playbook is how I design services that matter, so they hold up in real life.

On the commuteIn a waiting roomWhile caring for someoneBetween meetingsHalf-asleep at 11pmAnxious about money

People will always get interrupted. The real risk is a service that makes them start again.

Principle 1

Clarity

Can someone tell what this is and what to do in one glance?

  • Each screen has one job, and it’s obvious in three seconds
  • Important numbers are shown in plain words
  • People know what will happen before they tap

Principle 2

Continuity

If they leave mid-task, can they find their way back?

  • Progress is saved, and the app says so
  • Returning shows where they were and what’s left
  • Timeouts keep things secure without wiping progress

Principle 3

Control

Do they feel in charge of what happens to their money?

  • A clear review before anything they can’t undo
  • Easy ways to undo, pause or change their mind
  • A confirmation that says exactly what happened

Quick self-audit

How interruption-ready is your journey?

0/6

Tick what’s true for the journey you’re working on right now.

Testing for it

Test what happens when attention breaks

Task completion in a quiet lab tells you the journey works for someone who isn’t real. I ask research teams to add one step: interrupt the participant mid-task, then hand the phone back. Watch whether the service helps them recover, or makes them start again.