Principle 1
Clarity
Can someone tell what this is and what to do in one glance?
- Each screen has one job, and it’s obvious in three seconds
- Important numbers are shown in plain words
- People know what will happen before they tap
The mobile attention playbook · in progress
Most journeys assume someone is focused, uninterrupted and remembers exactly where they were. On a phone, almost nobody is. This playbook is how I design services that matter, so they hold up in real life.
People will always get interrupted. The real risk is a service that makes them start again.
Principle 1
Can someone tell what this is and what to do in one glance?
Principle 2
If they leave mid-task, can they find their way back?
Principle 3
Do they feel in charge of what happens to their money?
Quick self-audit
Tick what’s true for the journey you’re working on right now.
Testing for it
Task completion in a quiet lab tells you the journey works for someone who isn’t real. I ask research teams to add one step: interrupt the participant mid-task, then hand the phone back. Watch whether the service helps them recover, or makes them start again.